Workers with weird cybernetic implants they used for their old job as they try to get by on the streets, rather than flashy cars and walls of neon-lit buildings and swirling advertisements. “Cyberpunk has the tendency to lean so digital and flashy, but the low-life aspect is the more interesting part to us. “Movies like Robocop, Escape from New York are messy and sweaty, and we wanted to capture that - it’s so easy to make a clean-looking 3D sci-fi game but the sweaty dirtiness certainly adds a challenge,” they add. There’s beauty in the mundane, after all. Here, while you and your party are trying to escape, most people are just getting on with their day-to-day routine.
That jet-black streak running through the movies above is clearly visible here, in addition to the feeling that ties the three together: despite the bleak dystopia all around them, people are just trying to survive in the society they’re in. “ Escape from New York was probably the big atmospheric and premise influence, Robocop and Brazil inspired how the syndicates have created a galaxy-spanning maze of unmanageable, indecipherable hierarchy and command that is hanging on by a thread,” say the pair, via an email interview. The husband and wife team of Whalenought Studios, comprised of Hannah and Joseph Williams, say that whilst the game is somber and dark, there are actually “pretty lighthearted” parts to it, too. READ MORE: Why ‘Deathloop’ is wrong: meaning and morality within a time loop.This grimy cyberpunk-horror RPG has had two cracking demos released through the Steam Next Fest. Shadowrun's murky streets and alleyways occasionally pockmarked with a train station, office or club and Syndicate's wide-seeming city districts, have been exploded into a city that feels both dense and hollow, both alien and strangely familiar at the same time.You have probably already heard of Mechajammer. Mechajammer's world is better realised than both of those old worlds, in fact, it feels like somebody has taken those old games and - ironically, in the case of Shadowrun (SNES) - created a wide, cRPG world within those settings. All of this carries through to Mechajammer, with its mutants, droids, chaotic gangs and syndicates. There's also a theme of transhumanism, be that the science or the practice. There are some similarities between the two games, Shadowrun and Syndicate, both take place in worlds that are inherently broken, operated and run by faceless corporations who no longer care for the humans that make them up, and who thrive on chaos and violence. However, it's two old SNES games that it really reminds me of and that I compare it to the most. Its influences, which include the likes of Escape from New York and The Terminator, run deep through it.
How I describe Mechajammer to people has changed a lot over the last while, and only a part of that is due to the major patches that have already been pushed live to fix some of the launch issues. Calitana is already imploding, and it'll soon be exploding too You've got to get the hell out.
The only things scrubbing away at the grime is the unsustainable cycle of corruption and death, that and the fires from the open rioting and fighting that floods the streets.
Mechajammer's Calitana is a grungy world stuffed with the dregs of a crime-ridden society.
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Mechajammer Is A Grungy, Dystopian CRPG Full Of Chaotic Potential